
Also the offense against Tier 1 2 and 3 is larger but for the sake of simplicity we will not include those.) (The 3 above are approximates based on a 1 trillion influence account tier 7 stats.) Let’s take a look at the maximum available % for each category. The less effect an additional % is going to have. Why were reducers the most powerful back then and not now? Because of scarcity. People updating their accounts always focused primarily on reducers. After some time Plarium added “Reducers” and for the longest those were the most valuable percents. When the game first started there were only 3 types of knowledge. So here’s a simple example if (Tier 1 base stats troop without any bonuses.) Vikings uses a fairly simple formula to calculate the total troop strength.

So why is offense against the best knowledge in the game? At least in terms of troops strength per %. They would come out of the battle thinking I was some sort of magician. I would fight against people with much higher influence and win. So what is the strongest knowledge? Pound for pound the best value for each % is undoubtedly Offense Against. Then an additional 2500 is added to the total amount. If all your percents add up to say 2500%. If it says total offense, troop type(melee, ranged, killer, cav, siege or spy) offense, offense on offense, offense on defense.

Oracle knowledge, Citadel knowledge, VIP bonus, Gear bonus, Hero bonus, Shaman bonus, Rune bonus. The different kind of knowledge also go in the same pool if they are the same type. Troop Offense + Melee Offense + Tier 7 Melee Offense = Total Tier 7 Melee Offense

Now I know that each tier and each troop type has their own separate percents. In order to answer this question we must first decide what the different types of percents there are in the game. For me the strongest knowledge is the one that gives you the most troop power per percent. The answer to this depends on how you define the strongest. What is the strongest knowledge in Vikings War of Clans?
